Games and Learning Literature Review

In this document I conduct a review of literature on the topic of using video games to promote learning in the STEM subjects. I identify fifteen pertinent texts and provide links and a summary abstract for each. An essay then evaluates the findings of this review and proposes eight specific conclusions to be drawn. I also name three challenges going forward in the possible use of games for learning in math, science, and engineering.

The project demonstrates the following skills:

  • lit review--research skillsResearch skills. I surveyed this field and selected relevant documents, then wrote concise summaries of those documents.

 

 

 

  • lit review--evalCritical analysis and evaluation.  I am able to take these research findings and distill a concise summary of the most relevant findings.