In this document I conduct a review of literature on the topic of using video games to promote learning in the STEM subjects. I identify fifteen pertinent texts and provide links and a summary abstract for each. An essay then evaluates the findings of this review and proposes eight specific conclusions to be drawn. I also name three challenges going forward in the possible use of games for learning in math, science, and engineering.
The project demonstrates the following skills:
- Research skills. I surveyed this field and selected relevant documents, then wrote concise summaries of those documents.
- Subject matter knowledge. The project reflects knowledge of a specific subject matter domain. In particular, I would note those articles dealing with mathematics education. For example, this thumbnail image contains my review of Keith Devlin’s text on video games as a medium for learning math.
- Critical analysis and evaluation. I am able to take these research findings and distill a concise summary of the most relevant findings.